import React, { useState, useRef, useEffect } from 'react';
import { Mic, X, CheckCircle2 } from 'lucide-react';
import { InteractionEntropy } from './lib/interactionEntropy';

interface AudioStats {
    sampleRate: number;
    duration: number;
    peakAmplitude: number;
    rmsAmplitude: number;
    zeroCrossings: number;
    frequencyBands: number[];
    spectralEntropy: number;
    interactionSamples: number;
    totalBits: number;
}

interface AudioEntropyProps {
    wordCount: 12 | 24;
    onEntropyGenerated: (mnemonic: string, stats: AudioStats) => void;
    onCancel: () => void;
    interactionEntropy: InteractionEntropy;
}

const AudioEntropy: React.FC<AudioEntropyProps> = ({
    wordCount,
    onEntropyGenerated,
    onCancel,
    interactionEntropy
}) => {
    const [step, setStep] = useState<'permission' | 'capture' | 'processing' | 'stats'>('permission');
    const [stream, setStream] = useState<MediaStream | null>(null);
    const [audioLevel, setAudioLevel] = useState(0);
    const [captureEnabled, setCaptureEnabled] = useState(false);
    const [stats, setStats] = useState<AudioStats | null>(null);
    const [generatedMnemonic, setGeneratedMnemonic] = useState('');
    const [error, setError] = useState('');
    const [captureProgress, setCaptureProgress] = useState(0);

    const audioContextRef = useRef<AudioContext | null>(null);
    const analyserRef = useRef<AnalyserNode | null>(null);
    const animationRef = useRef<number>();
    const audioDataRef = useRef<Float32Array[]>([]);
    const audioLevelLoggedRef = useRef(false);
    const scriptProcessorRef = useRef<ScriptProcessorNode | null>(null);
    const rawAudioDataRef = useRef<Float32Array[]>([]);
    const frameCounterRef = useRef(0);

    const teardownAudio = async () => {
        if (animationRef.current) {
            cancelAnimationFrame(animationRef.current);
            animationRef.current = undefined;
        }

        if (stream) {
            stream.getTracks().forEach(t => t.stop());
            setStream(null);
        }

        if (scriptProcessorRef.current) {
            (scriptProcessorRef.current as any).onaudioprocess = null;
            try { scriptProcessorRef.current.disconnect(); } catch {}
            scriptProcessorRef.current = null;
        }

        analyserRef.current = null;

        const ctx = audioContextRef.current;
        audioContextRef.current = null;
        if (ctx && ctx.state !== 'closed') {
            try { await ctx.close(); } catch {}
        }
    };

    const requestMicrophoneAccess = async () => {
        try {
            console.log('🎤 Requesting microphone access...');

            // Clean up any existing audio context first
            await teardownAudio();

            const mediaStream = await navigator.mediaDevices.getUserMedia({
                audio: {
                    echoCancellation: false,
                    noiseSuppression: false,
                    autoGainControl: false,
                    sampleRate: { ideal: 44100 }, // Safari prefers this
                    channelCount: 1,
                },
            });

            console.log('✅ Microphone access granted');

            // Set up Web Audio API
            const audioContext = new (window.AudioContext || (window as any).webkitAudioContext)();
            const analyser = audioContext.createAnalyser();

            // Back to normal analyser settings
            analyser.fftSize = 2048;              // back to normal
            analyser.smoothingTimeConstant = 0.3;
            analyser.minDecibels = -100;
            analyser.maxDecibels = 0;
            analyser.channelCount = 1;

            const source = audioContext.createMediaStreamSource(mediaStream);

            // Silent sink that still "pulls" the graph (no speaker output)
            const silentGain = audioContext.createGain();
            silentGain.gain.value = 0;

            const silentSink = audioContext.createMediaStreamDestination();

            // IMPORTANT: analyser must be in the pulled path
            source.connect(analyser);
            analyser.connect(silentGain);
            silentGain.connect(silentSink);

            // Safari fallback: ScriptProcessor gets RAW mic PCM
            try {
                const scriptProcessor = (audioContext as any).createScriptProcessor(1024, 1, 1);
                
                scriptProcessor.onaudioprocess = (event: AudioProcessingEvent) => {
                    const inputBuffer = event.inputBuffer.getChannelData(0); // RAW MIC DATA!
                    
                    // Append for entropy
                    rawAudioDataRef.current.push(new Float32Array(inputBuffer));
                    
                    // Calc RMS from raw data
                    let sum = 0;
                    for (let i = 0; i < inputBuffer.length; i++) {
                        sum += inputBuffer[i] * inputBuffer[i];
                    }
                    const rawRms = Math.sqrt(sum / inputBuffer.length);
                    
                    // Update state via postMessage (React-safe)
                    if (Math.random() < 0.1) { // Throttle
                        setAudioLevel(Math.min(rawRms * 2000, 100));
                    }
                    
                    // Deterministic logging every 30 frames
                    if (frameCounterRef.current++ % 30 === 0) {
                        console.log('🎙️ RAW mic RMS:', rawRms.toFixed(4), 'Sample:', inputBuffer.slice(0,5));
                    }
                };
                
                // ScriptProcessor branch also pulled
                source.connect(scriptProcessor);
                scriptProcessor.connect(silentGain);               // pull it via the same sink path
                scriptProcessorRef.current = scriptProcessor;
                
                console.log('✅ ScriptProcessor active (Safari fallback)');
            } catch (e) {
                console.log('⚠️ ScriptProcessor not supported');
            }

            console.log('🎧 Pipeline primed:', {
                sampleRate: audioContext.sampleRate,
                state: audioContext.state,
                fftSize: analyser.fftSize,
                channels: analyser.channelCount,
            });

            audioContextRef.current = audioContext;
            analyserRef.current = analyser;
            setStream(mediaStream);

            // Resume context
            if (audioContext.state === 'suspended') {
                await audioContext.resume();
                console.log('▶️ Audio context resumed:', audioContext.state);
            }

            // Give pipeline 300ms to fill buffer
            setTimeout(() => {
                if (analyserRef.current) {
                    console.log('▶️ Starting analysis after buffer fill');
                    startAudioAnalysis();
                    setStep('capture');
                }
            }, 300);

        } catch (err: any) {
            console.error('❌ Microphone error:', err);
            setError(`Microphone access denied: ${err.message}`);
            setTimeout(() => onCancel(), 2000);
        }
    };

    const startAudioAnalysis = () => {
        if (!analyserRef.current) {
            console.error('❌ No analyser');
            return;
        }

        console.log('✅ Analysis loop started');

        const analyze = () => {
            if (!analyserRef.current) return;

            // Use FLOAT data (more precise than Byte)
            const bufferLength = analyserRef.current.frequencyBinCount;
            const timeData = new Float32Array(bufferLength);
            const freqData = new Float32Array(bufferLength);

            analyserRef.current.getFloatTimeDomainData(timeData);
            analyserRef.current.getFloatFrequencyData(freqData);

            // RMS from time domain (-1 to 1 range)
            let sum = 0;
            for (let i = 0; i < bufferLength; i++) {
                sum += timeData[i] * timeData[i];
            }
            const rms = Math.sqrt(sum / bufferLength);
            const level = Math.min(rms * 2000, 100); // Scale for visibility

            // Proper dBFS to linear energy
            let freqEnergy = 0;
            let activeBins = 0;
            for (let i = 0; i < bufferLength; i++) {
                const dB = freqData[i];
                if (dB > -100) { // Ignore silence floor
                    const linear = Math.pow(10, dB / 20); // dB → linear amplitude
                    freqEnergy += linear * linear; // Power
                    activeBins++;
                }
            }
            const freqRms = activeBins > 0 ? Math.sqrt(freqEnergy / activeBins) : 0;
            const freqLevel = Math.min(freqRms * 1000, 50);

            const finalLevel = Math.max(level, freqLevel);

            // CLAMP
            const clampedLevel = Math.min(Math.max(finalLevel, 0), 100);
            
            // Log first few + random
            if (!audioLevelLoggedRef.current) {
                audioLevelLoggedRef.current = true;
                console.log('📊 First frame:', {
                    rms: rms.toFixed(4),
                    level: level.toFixed(1),
                    timeSample: timeData.slice(0, 5),
                    freqSample: freqData.slice(0, 5)
                });
            } else if (Math.random() < 0.03) {
                console.log('🎵 Level:', clampedLevel.toFixed(1), 'RMS:', rms.toFixed(4));
            }

            setAudioLevel(clampedLevel);
            setCaptureEnabled(clampedLevel > 1); // Lower threshold

            animationRef.current = requestAnimationFrame(analyze);
        };

        analyze();
    };

    // Auto-start analysis when analyser is ready
    useEffect(() => {
        if (analyserRef.current && step === 'capture' && !animationRef.current) {
            console.log('🎬 useEffect: Starting audio analysis');
            startAudioAnalysis();
        }
    }, [analyserRef.current, step]);

    const captureAudioEntropy = async () => {
        // Ensure audio context is running
        if (audioContextRef.current && audioContextRef.current.state === 'suspended') {
            await audioContextRef.current.resume();
            console.log('▶️ Audio context resumed on capture');
        }

        setStep('processing');
        setCaptureProgress(0);

        console.log('🎙️ Capturing audio entropy...');

        // Capture 3 seconds of audio data
        const captureDuration = 3000; // 3 seconds
        const sampleInterval = 50; // Sample every 50ms
        const totalSamples = captureDuration / sampleInterval;

        audioDataRef.current = [];
        rawAudioDataRef.current = [];

        for (let i = 0; i < totalSamples; i++) {
            await new Promise(resolve => setTimeout(resolve, sampleInterval));

            // Try to get data from analyser first, fall back to raw audio data
            if (analyserRef.current) {
                const bufferLength = analyserRef.current!.frequencyBinCount;
                const timeData = new Float32Array(bufferLength);
                
                analyserRef.current!.getFloatTimeDomainData(timeData);

                // Store Float32Array directly (no conversion needed)
                audioDataRef.current.push(new Float32Array(timeData));
            }
            
            setCaptureProgress(((i + 1) / totalSamples) * 100);
        }

        // Use raw audio data if available (from ScriptProcessor)
        if (rawAudioDataRef.current.length > 0) {
            console.log('✅ Using raw audio data from ScriptProcessor:', rawAudioDataRef.current.length, 'samples');
            audioDataRef.current = rawAudioDataRef.current.slice(-totalSamples); // Use most recent samples
        }

        console.log('✅ Audio captured:', audioDataRef.current.length, 'samples');

        // Analyze captured audio
        const audioStats = await analyzeAudioEntropy();
        const mnemonic = await generateMnemonicFromAudio(audioStats);

        setStats(audioStats);
        setGeneratedMnemonic(mnemonic);
        setStep('stats');

        // Use teardownAudio for proper cleanup
        await teardownAudio();
    };

    const analyzeAudioEntropy = async (): Promise<AudioStats> => {
        // Convert Float32Array[] to number[] by flattening and converting each Float32Array to array
        const allSamples: number[] = audioDataRef.current.flatMap(arr => Array.from(arr));
        const sampleRate = audioContextRef.current?.sampleRate || 48000;

        // Peak amplitude
        const peakAmplitude = Math.max(...allSamples.map(Math.abs));

        // RMS amplitude
        const sumSquares = allSamples.reduce((sum, val) => sum + val * val, 0);
        const rmsAmplitude = Math.sqrt(sumSquares / allSamples.length);

        // Zero crossings (measure of frequency content)
        let zeroCrossings = 0;
        for (let i = 1; i < allSamples.length; i++) {
            if ((allSamples[i] >= 0 && allSamples[i - 1] < 0) ||
                (allSamples[i] < 0 && allSamples[i - 1] >= 0)) {
                zeroCrossings++;
            }
        }

        // Frequency analysis (simplified)
        const frequencyBands = Array(8).fill(0); // 8 bands
        for (const frame of audioDataRef.current) {
            const bufferLength = frame.length;
            const bandSize = Math.floor(bufferLength / 8);

            for (let band = 0; band < 8; band++) {
                const start = band * bandSize;
                const end = start + bandSize;
                let bandEnergy = 0;

                for (let i = start; i < end && i < bufferLength; i++) {
                    bandEnergy += Math.abs(frame[i]);
                }

                frequencyBands[band] += bandEnergy / bandSize;
            }
        }

        // Normalize frequency bands
        const maxBand = Math.max(...frequencyBands);
        if (maxBand > 0) {
            for (let i = 0; i < frequencyBands.length; i++) {
                frequencyBands[i] = (frequencyBands[i] / maxBand) * 100;
            }
        }

        // Spectral entropy (simplified)
        let spectralEntropy = 0;
        const total = frequencyBands.reduce((a, b) => a + b, 0);
        if (total > 0) {
            for (const band of frequencyBands) {
                if (band > 0) {
                    const p = band / total;
                    spectralEntropy -= p * Math.log2(p);
                }
            }
        }

        return {
            sampleRate,
            duration: audioDataRef.current.length * 50, // milliseconds
            peakAmplitude,
            rmsAmplitude,
            zeroCrossings,
            frequencyBands,
            spectralEntropy,
            interactionSamples: interactionEntropy.getSampleCount().total,
            totalBits: 256,
        };
    };

    const generateMnemonicFromAudio = async (audioStats: AudioStats): Promise<string> => {
        // Mix audio data with other entropy sources
        // Convert Float32Array[] to a single Float32Array by concatenating all arrays
        const allAudioData = audioDataRef.current.flatMap(arr => Array.from(arr));
        const audioHash = await crypto.subtle.digest(
            'SHA-256',
            new Float32Array(allAudioData).buffer
        );

        const interactionBytes = await interactionEntropy.getEntropyBytes();
        const cryptoBytes = crypto.getRandomValues(new Uint8Array(32));

        const combined = [
            Array.from(new Uint8Array(audioHash)).join(','),
            audioStats.zeroCrossings.toString(),
            audioStats.peakAmplitude.toString(),
            performance.now().toString(),
            Array.from(interactionBytes).join(','),
            Array.from(cryptoBytes).join(','),
        ].join('|');

        const encoder = new TextEncoder();
        const data = encoder.encode(combined);
        const hash = await crypto.subtle.digest('SHA-256', data);

        const { entropyToMnemonic } = await import('bip39');
        const entropyLength = wordCount === 12 ? 16 : 32;
        const finalEntropy = new Uint8Array(hash).slice(0, entropyLength);
        const entropyHex = Buffer.from(finalEntropy).toString('hex');
        return entropyToMnemonic(entropyHex);
    };

    useEffect(() => {
        return () => {
            teardownAudio();
        };
    }, []);

    const getStatusMessage = () => {
        if (audioLevel > 10) {
            return { text: '✅ Excellent audio - ready!', color: '#39ff14' };
        } else if (audioLevel > 5) {
            return { text: '🟡 Good - speak or make noise', color: '#ffd700' };
        } else if (audioLevel > 2) {
            return { text: '🟠 Low - louder noise needed', color: '#ff9500' };
        } else {
            return { text: '🔴 Too quiet - tap desk/speak', color: '#ff006e' };
        }
    };

    return (
        <div className="space-y-4">
            {/* Permission Screen */}
            {step === 'permission' && (
                <div className="p-6 bg-[#16213e] rounded-xl border-2 border-[#00f0ff30] space-y-4">
                    <div className="text-center space-y-2">
                        <Mic size={48} className="mx-auto text-[#00f0ff]" />
                        <h3 className="text-sm font-bold text-[#00f0ff] uppercase">Microphone Permission Needed</h3>
                        <span className="px-3 py-1 bg-[#ff006e30] border border-[#ff006e] text-[#ff006e] rounded-full text-[10px] font-bold uppercase">
                            Beta Feature
                        </span>
                    </div>

                    <div className="space-y-2 text-xs text-[#6ef3f7]">
                        <p>To generate entropy, we need:</p>
                        <ul className="list-disc list-inside space-y-1 pl-2">
                            <li>Microphone access to capture ambient noise</li>
                            <li>Audio data processed locally (never transmitted)</li>
                            <li>3 seconds of audio capture</li>
                            <li>Microphone auto-closes after use</li>
                        </ul>
                    </div>

                    <div className="flex gap-3">
                        <button
                            onClick={requestMicrophoneAccess}
                            className="flex-1 py-2.5 bg-[#00f0ff] text-[#0a0a0f] rounded-lg font-bold text-sm hover:shadow-[0_0_20px_rgba(0,240,255,0.5)] transition-all"
                        >
                            Allow Microphone
                        </button>
                        <button
                            onClick={onCancel}
                            className="flex-1 py-2.5 bg-[#16213e] border-2 border-[#ff006e] text-[#ff006e] rounded-lg font-bold text-sm hover:bg-[#ff006e20] transition-all"
                        >
                            Cancel
                        </button>
                    </div>
                </div>
            )}

            {/* Capture Screen */}
            {step === 'capture' && (
                <div className="space-y-4">
                    {/* Waveform Visualization */}
                    <div className="p-6 bg-[#16213e] rounded-xl border-2 border-[#00f0ff30]">
                        <div className="flex items-center justify-center h-32 relative">
                            {/* Animated audio level bars */}
                            <div className="flex items-end gap-1 h-full">
                                {[...Array(20)].map((_, i) => (
                                    <div
                                        key={i}
                                        className="w-2 bg-[#00f0ff] rounded-t transition-all"
                                        style={{
                                            height: `${Math.max(10, audioLevel * (0.5 + Math.random() * 0.5))}%`,
                                            opacity: 0.3 + (audioLevel / 100) * 0.7,
                                        }}
                                    />
                                ))}
                            </div>
                        </div>
                    </div>

                    {/* Status */}
                    <div className="p-4 bg-[#16213e] rounded-xl border-2 border-[#00f0ff30] space-y-3">
                        <div className="text-xs text-[#6ef3f7] space-y-1">
                            <p className="font-bold text-[#00f0ff]">Instructions:</p>
                            <p>Make noise: tap desk, rustle paper, speak, or play music</p>
                        </div>

                        <div className="space-y-2">
                            <div className="flex items-center justify-between text-xs">
                                <span className="text-[#00f0ff]">Audio Level:</span>
                                <span className="font-mono text-[#00f0ff]">{audioLevel.toFixed(1)}%</span>
                            </div>
                            <div className="w-full bg-[#0a0a0f] rounded-full h-2 overflow-hidden">
                                <div
                                    className="h-full transition-all"
                                    style={{
                                        width: `${audioLevel}%`,
                                        backgroundColor: getStatusMessage().color,
                                    }}
                                />
                            </div>
                            <div
                                className="text-xs font-medium"
                                style={{ color: getStatusMessage().color }}
                            >
                                {getStatusMessage().text}
                            </div>
                        </div>

                        <div className="flex gap-3">
                            <button
                                onClick={captureAudioEntropy}
                                disabled={!captureEnabled}
                                className="flex-1 py-2.5 bg-gradient-to-r from-[#ff006e] to-[#ff4d8f] text-white text-sm rounded-lg font-bold uppercase disabled:opacity-30 disabled:cursor-not-allowed hover:shadow-[0_0_20px_rgba(255,0,110,0.5)] transition-all"
                            >
                                <Mic className="inline mr-2" size={16} />
                                Capture (3s)
                            </button>
                            <button
                                onClick={onCancel}
                                className="px-4 py-2.5 bg-[#16213e] border-2 border-[#ff006e] text-[#ff006e] rounded-lg font-bold text-sm hover:bg-[#ff006e20] transition-all"
                            >
                                <X size={16} />
                            </button>
                        </div>
                    </div>
                </div>
            )}

            {/* Processing Screen */}
            {step === 'processing' && (
                <div className="p-6 bg-[#16213e] rounded-xl border-2 border-[#00f0ff30] text-center space-y-3">
                    <div className="relative w-16 h-16 mx-auto">
                        <div className="animate-spin w-16 h-16 border-4 border-[#00f0ff30] border-t-[#00f0ff] rounded-full" />
                        <Mic className="absolute inset-0 m-auto text-[#00f0ff]" size={24} />
                    </div>
                    <p className="text-sm text-[#00f0ff]">Capturing audio entropy...</p>
                    <div className="w-full bg-[#0a0a0f] rounded-full h-2">
                        <div
                            className="h-full bg-[#00f0ff] rounded-full transition-all"
                            style={{ width: `${captureProgress}%` }}
                        />
                    </div>
                    <p className="text-xs text-[#6ef3f7]">{captureProgress.toFixed(0)}%</p>
                </div>
            )}

            {/* Stats Display */}
            {step === 'stats' && stats && (
                <div className="p-6 bg-[#16213e] rounded-xl border-2 border-[#39ff14] shadow-[0_0_30px_rgba(57,255,20,0.3)] space-y-4">
                    <div className="flex items-center gap-2 text-[#39ff14]">
                        <CheckCircle2 size={24} />
                        <h3 className="text-sm font-bold uppercase">Audio Entropy Analysis</h3>
                    </div>

                    <div className="space-y-3 text-xs">
                        <div>
                            <p className="text-[#00f0ff] font-bold mb-1">Primary Source:</p>
                            <p className="text-[#6ef3f7]">Microphone Ambient Noise</p>
                        </div>

                        <div>
                            <p className="text-[#00f0ff] font-bold mb-2">AUDIO METRICS:</p>
                            <div className="grid grid-cols-2 gap-2 font-mono text-[10px]">
                                <div>Sample Rate:</div>
                                <div className="text-[#39ff14]">{stats.sampleRate} Hz</div>

                                <div>Duration:</div>
                                <div className="text-[#39ff14]">{stats.duration}ms</div>

                                <div>Peak Amplitude:</div>
                                <div className="text-[#39ff14]">{stats.peakAmplitude.toFixed(3)}</div>

                                <div>RMS Amplitude:</div>
                                <div className="text-[#39ff14]">{stats.rmsAmplitude.toFixed(3)}</div>

                                <div>Zero Crossings:</div>
                                <div className="text-[#39ff14]">{stats.zeroCrossings.toLocaleString()}</div>

                                <div>Spectral Entropy:</div>
                                <div className="text-[#39ff14]">{stats.spectralEntropy.toFixed(2)}/3.00</div>
                            </div>
                        </div>

                        <div>
                            <p className="text-[#00f0ff] font-bold mb-2">FREQUENCY DISTRIBUTION:</p>
                            <div className="flex items-end justify-between h-16 gap-1">
                                {stats.frequencyBands.map((val, i) => (
                                    <div
                                        key={i}
                                        className="flex-1 bg-[#00f0ff] rounded-t"
                                        style={{ height: `${val}%` }}
                                    />
                                ))}
                            </div>
                            <div className="flex justify-between text-[9px] text-[#6ef3f7] mt-1">
                                <span>Low</span>
                                <span>High</span>
                            </div>
                        </div>

                        <div>
                            <p className="text-[#00f0ff] font-bold mb-2">GENERATED SEED:</p>
                            <div className="p-3 bg-[#0a0a0f] rounded-lg border border-[#39ff1450]">
                                <p
                                    className="font-mono text-[10px] text-[#39ff14] blur-sensitive"
                                    title="Hover to reveal"
                                >
                                    {generatedMnemonic}
                                </p>
                                <p className="text-[9px] text-[#6ef3f7] mt-1">
                                    👆 Hover to reveal -  Write this down securely
                                </p>
                            </div>
                        </div>

                        <div>
                            <p className="text-[#00f0ff] font-bold mb-2">HOW SEED IS GENERATED:</p>
                            <div className="space-y-1 text-[10px] text-[#6ef3f7]">
                                <div>1. Captured {stats.duration}ms of audio ({(audioDataRef.current.flat().length / 1024).toFixed(1)}KB)</div>
                                <div>2. Analyzed {stats.zeroCrossings.toLocaleString()} zero crossings</div>
                                <div>3. Extracted frequency spectrum (8 bands)</div>
                                <div>4. Mixed with {stats.interactionSamples} interaction samples</div>
                                <div>5. Enhanced with crypto.getRandomValues() (32 bytes)</div>
                                <div>6. Final hash → {wordCount === 12 ? '128' : '256'} bits → {wordCount} BIP39 words</div>
                            </div>
                        </div>

                        <div>
                            <p className="text-[#00f0ff] font-bold mb-2">MIXED WITH:</p>
                            <div className="space-y-1 text-[#6ef3f7]">
                                <div>-  crypto.getRandomValues() ✓</div>
                                <div>-  performance.now() ✓</div>
                                <div>-  Interaction timing ({stats.interactionSamples} samples) ✓</div>
                            </div>
                        </div>

                        <div className="pt-2 border-t border-[#00f0ff30]">
                            <div className="flex justify-between items-center">
                                <span className="text-[#00f0ff] font-bold">Total Entropy:</span>
                                <span className="text-lg font-bold text-[#39ff14]">{stats.totalBits} bits</span>
                            </div>
                        </div>
                    </div>

                    <div className="pt-4 border-t border-[#00f0ff30] space-y-3">
                        <button
                            onClick={() => onEntropyGenerated(generatedMnemonic, stats)}
                            className="w-full py-3 bg-gradient-to-r from-[#ff006e] to-[#ff4d8f] text-white text-sm rounded-xl font-bold uppercase hover:shadow-[0_0_30px_rgba(255,0,110,0.8)] transition-all"
                        >
                            Continue with this Seed
                        </button>

                            <button
                                onClick={() => {
                                    setStep('permission');
                                    setStats(null);
                                    setGeneratedMnemonic('');
                                    setAudioLevel(0);
                                    audioDataRef.current = [];
                                    audioLevelLoggedRef.current = false;
                                }}
                                className="w-full py-2 bg-[#16213e] border-2 border-[#00f0ff] text-[#00f0ff] rounded-lg text-sm font-bold hover:bg-[#00f0ff20] transition-all"
                            >
                                Capture Again
                            </button>
                    </div>
                </div>
            )}

            {error && (
                <div className="p-4 bg-[#16213e] border-2 border-[#ff006e] rounded-lg">
                    <p className="text-xs text-[#ff006e]">{error}</p>
                </div>
            )}
        </div>
    );
};

export default AudioEntropy;