feat(entropy): Enhance entropy generation UX and fix resets

This commit introduces several improvements to the entropy generation and application state management:

1.  **Implement Dice Entropy Stats Panel:**
    - After generating entropy from dice rolls, a detailed statistics panel is now displayed for user review.
    - This panel includes roll distribution, chi-square analysis, and a preview of the generated seed.
    - Users can now choose to "Continue with this Seed" or "Roll Again" to discard and restart, improving user control and confidence in the entropy quality.

2.  **Fix UI Layering and Overflow:**
    - Increased the header's `z-index` to `z-[100]` to ensure it always remains on top of other components, fixing an issue where the "Reset All" button was inaccessible.
    - Made the main content area for entropy components scrollable to prevent the new stats panels from overflowing the viewport on smaller screens.

3.  **Improve "Reset All" Functionality:**
    - The "Reset All" button now correctly resets the internal state of the `DiceEntropy` and `CameraEntropy` components.
    - This is achieved by adding a `resetCounter` to the `App` state and passing it into the `key` prop of the entropy components, forcing a full remount on reset.
This commit is contained in:
LC mac
2026-02-10 23:02:13 +08:00
parent a67a2159f2
commit f52186f2e7
3 changed files with 108 additions and 51 deletions

View File

@@ -76,6 +76,7 @@ function App() {
const [sessionItems, setSessionItems] = useState<StorageItem[]>([]);
const [clipboardEvents, setClipboardEvents] = useState<ClipboardEvent[]>([]);
const [showLockConfirm, setShowLockConfirm] = useState(false);
const [resetCounter, setResetCounter] = useState(0);
// Krux integration state
const [encryptionMode, setEncryptionMode] = useState<'pgp' | 'krux' | 'seedqr'>('pgp');
@@ -467,17 +468,17 @@ function App() {
const handleToggleNetwork = () => {
setIsNetworkBlocked(!isNetworkBlocked);
if (!isNetworkBlocked) {
// Block network
console.log('🚫 Network BLOCKED - No external requests allowed');
// Optional: Override fetch/XMLHttpRequest
if (typeof window !== 'undefined') {
(window as any).__originalFetch = window.fetch;
// Create a mock fetch function with proper type assertion
const mockFetch = (async () => Promise.reject(new Error('Network blocked by user'))) as unknown as typeof window.fetch;
window.fetch = mockFetch;
}
// Block network
console.log('🚫 Network BLOCKED - No external requests allowed');
// Optional: Override fetch/XMLHttpRequest
if (typeof window !== 'undefined') {
(window as any).__originalFetch = window.fetch;
// Create a mock fetch function with proper type assertion
const mockFetch = (async () => Promise.reject(new Error('Network blocked by user'))) as unknown as typeof window.fetch;
window.fetch = mockFetch;
}
} else {
// Unblock network
console.log('🌐 Network ACTIVE');
@@ -494,8 +495,8 @@ function App() {
};
const handleResetAll = () => {
if (window.confirm("Reset entire app? This will clear all seeds, passwords, and generated data.")) {
// Clear all state
if (window.confirm('⚠️ Reset ALL data? This will clear everything including any displayed entropy analysis.')) {
// Clear component state
setMnemonic('');
setGeneratedSeed('');
setBackupMessagePassword('');
@@ -508,15 +509,23 @@ function App() {
setRestoreInput('');
setDecryptedRestoredMnemonic(null);
setError('');
setEntropySource(null);
setEntropyStats(null);
setSeedForBlender('');
// Clear session
// Clear storage and session
localStorage.clear();
sessionStorage.clear();
destroySessionKey();
_setEncryptedMnemonicCache(null);
// Go to Create tab (fresh start)
// Force SeedBlender to remount (resets its internal state)
// Force remount of key-driven components
setResetCounter(prev => prev + 1);
setBlenderResetKey(prev => prev + 1);
// Go to Create tab (fresh start)
setActiveTab('create');
console.log('✅ All data reset');
}
};
@@ -698,6 +707,7 @@ function App() {
{/* Camera Entropy Component */}
{entropySource === 'camera' && !generatedSeed && (
<CameraEntropy
key={`camera-${resetCounter}`} // Force remount on reset
wordCount={seedWordCount}
onEntropyGenerated={handleEntropyGenerated}
onCancel={() => setEntropySource(null)}
@@ -708,6 +718,7 @@ function App() {
{/* Dice Entropy Component */}
{entropySource === 'dice' && !generatedSeed && (
<DiceEntropy
key={`dice-${resetCounter}`} // Force remount on reset
wordCount={seedWordCount}
onEntropyGenerated={handleEntropyGenerated}
onCancel={() => setEntropySource(null)}
@@ -735,7 +746,7 @@ function App() {
</span>
</div>
<div className="relative">
<p
<p
className="font-mono text-xs text-[#39ff14] break-words leading-relaxed blur-sensitive"
title="Hover to reveal seed"
style={{ textShadow: '0 0 5px rgba(57,255,20,0.5)' }}
@@ -793,9 +804,8 @@ function App() {
onFocus={(e) => e.target.classList.remove('blur-sensitive')}
onBlur={(e) => mnemonic && e.target.classList.add('blur-sensitive')}
placeholder="Enter your 12 or 24 word seed phrase..."
className={`w-full h-32 p-3 bg-[#16213e] border-2 border-[#00f0ff]/50 rounded-lg font-mono text-sm text-[#00f0ff] placeholder-[#9d84b7] focus:outline-none focus:border-[#ff006e] focus:shadow-[0_0_20px_rgba(255,0,110,0.5)] transition-all relative overflow-hidden ${
mnemonic ? 'blur-sensitive' : ''
}`}
className={`w-full h-32 p-3 bg-[#16213e] border-2 border-[#00f0ff]/50 rounded-lg font-mono text-sm text-[#00f0ff] placeholder-[#9d84b7] focus:outline-none focus:border-[#ff006e] focus:shadow-[0_0_20px_rgba(255,0,110,0.5)] transition-all relative overflow-hidden ${mnemonic ? 'blur-sensitive' : ''
}`}
style={{
backgroundImage: 'repeating-linear-gradient(0deg, rgba(0,240,255,0.03) 0px, transparent 1px, transparent 2px, rgba(0,240,255,0.03) 3px)',
textShadow: '0 0 5px rgba(0,240,255,0.5)'
@@ -1123,7 +1133,7 @@ function App() {
<div className="p-4 bg-[#0a0a0f] rounded-xl border-2 border-[#39ff14] shadow-[0_0_20px_rgba(57,255,20,0.3)]">
<div className="relative">
<p
<p
className="font-mono text-center text-base break-words text-[#39ff14] blur-sensitive"
title="Hover to reveal"
style={{ textShadow: '0 0 8px rgba(57,255,20,0.8)' }}